

When using Aspect Ratio Correction adjust automatically and the FOV (using parts of Crispy Doom source code)Īdd controller glyphs. When using the Classic Version, show on the console the name of the classic game with the engine versionĪllow to change the game title with DEHACKED (old Strings ONLY) Restore r_displayRefresh, which can also change from the frame rate options and add back the original Frame rates (60, 120 FPS) alongsize with the monitor refresh ratesįix issue with loading configuration files from mod folders with special charactersĪdd zBFA generation script on the source codeĪdd support for dynamic default audio device changeĪllow OpenAL to init on a specific device using the s_device launch argument

Prevent sys_lang to revert to english if is set manuallyĪllow to switch between XAudio2 and OpenAL-soft by using the launch argument "+set s_useXAudio" (OpenAL-soft is the default) Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7Īdd depth fail stencil shadows (Carmack's Reverse)įorce player shadow to be by default active Make OpenAL initiation more safe and use multireverbĪdd new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard sectionĭisplay on console the audio device in use when initializing with OpenALĪfter activating the ROE artifact (bloodstone) go back to the previous weaponįixed issue with texture vertexcolor shaders Show properly enviro timer using the oxygen HUDĪdd EAX occlusion (using Dhewm 3 occlusion calculations) When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS Update and improve ThirdPerson View camera calculation

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